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NYT Strands hints and answers for Monday, October 26 (game #967)

Looking … Read more NYT Strands hints and answers for Monday, October 26 (game #967)

'We ended up with four really big campaigns and 70 missions. It's insane' — Warhammer 40,000: Dawn of War 4 creative director says King Art's ideas 'snowballed' after deciding on four faction campaigns with branching stories

King Art… Read more 'We ended up with four really big campaigns and 70 missions. It's insane' — Warhammer 40,000: Dawn of War 4 creative director says King Art's ideas 'snowballed' after deciding on four faction campaigns with branching stories

NYT Strands hints and answers for Sunday, October 25 (game #966)

Looking … Read more NYT Strands hints and answers for Sunday, October 25 (game #966)

'At some point we did have a small rhythm game, but it didn't exactly match the feeling that you're promoting a show' — Stranger Than Heaven director says the showbiz system was 'a real challenge' and inspired by musicians with an 'antenna' for music

Stranger… Read more 'At some point we did have a small rhythm game, but it didn't exactly match the feeling that you're promoting a show' — Stranger Than Heaven director says the showbiz system was 'a real challenge' and inspired by musicians with an 'antenna' for music

'Historical accuracy wasn't the goal from the very beginning' — Stranger Than Heaven director says while research for its era-spanning game was 'really difficult,' the cities will still have 'a lot of fiction'

Stranger… Read more 'Historical accuracy wasn't the goal from the very beginning' — Stranger Than Heaven director says while research for its era-spanning game was 'really difficult,' the cities will still have 'a lot of fiction'

Epic AI MegaJam challenges developers to build a game in 4 days with AI

Epic is … Read more Epic AI MegaJam challenges developers to build a game in 4 days with AI