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Showing posts with the label Gaming News

Warlock: Dungeons & Dragons will have a smaller set of spells with multiple uses rather than a large variety to make 'everything accessible on a controller,' Invoke says

Warlock:… Read more Warlock: Dungeons & Dragons will have a smaller set of spells with multiple uses rather than a large variety to make 'everything accessible on a controller,' Invoke says

StarCraft general manager says the shift to open-world shooter came about because 'Every time we drew a picture or every time we talked about' the game 'it was boots on the ground every time'

StarCraf… Read more StarCraft general manager says the shift to open-world shooter came about because 'Every time we drew a picture or every time we talked about' the game 'it was boots on the ground every time'

NYT Connections hints and answers for Monday, September 14 (game #1191)

Looking … Read more NYT Connections hints and answers for Monday, September 14 (game #1191)

Diablo 5 devs say that the game's player character will have a "unique bond" with Diablo himself

Diablo 5… Read more Diablo 5 devs say that the game's player character will have a "unique bond" with Diablo himself

Diablo 5's Sanctuary has become 'an outpost of hell' where 'humanity has fallen into ruin' which paints an incredibly bleak picture that I can't wait for

Diablo 5… Read more Diablo 5's Sanctuary has become 'an outpost of hell' where 'humanity has fallen into ruin' which paints an incredibly bleak picture that I can't wait for

NYT Connections hints and answers for Sunday, September 13 (game #1190)

Looking … Read more NYT Connections hints and answers for Sunday, September 13 (game #1190)

Diablo 5 announced and fully embraces bleakness, defeat, darkness, and hopelessness for Sanctuary, as Blizzard also confirms Diablo 4 is coming to Switch 2

In quite… Read more Diablo 5 announced and fully embraces bleakness, defeat, darkness, and hopelessness for Sanctuary, as Blizzard also confirms Diablo 4 is coming to Switch 2

'Part of the motive was making the player feel immersed in the experience and exposed' — Rebellion says '90s cassette futurism' inspired Alien Deathstorm with an engineer protagonist who 'felt like a natural fit'

Alien De… Read more 'Part of the motive was making the player feel immersed in the experience and exposed' — Rebellion says '90s cassette futurism' inspired Alien Deathstorm with an engineer protagonist who 'felt like a natural fit'

NYT Connections hints and answers for Saturday, September 12 (game #1189)

Looking … Read more NYT Connections hints and answers for Saturday, September 12 (game #1189)

Banjo-Kazooie and Banjo-Tooie on the Evercade Nexus use the original Rare source code, which included 'a load of stuff' that the studio didn't even know about, Blaze Entertainment says

Blaze En… Read more Banjo-Kazooie and Banjo-Tooie on the Evercade Nexus use the original Rare source code, which included 'a load of stuff' that the studio didn't even know about, Blaze Entertainment says

Fool's Theory says the biggest 'challenge' developing Songs of the Past was making sure Dandelion's story didn't 'steal the show' since The Witcher 3 is about Geralt — 'There was a very big effort put into this fine balancing of the narrative'

CD Proje… Read more Fool's Theory says the biggest 'challenge' developing Songs of the Past was making sure Dandelion's story didn't 'steal the show' since The Witcher 3 is about Geralt — 'There was a very big effort put into this fine balancing of the narrative'

Grand Theft Auto 6 is already an official Guinness World Record holder, and it's expected to break even more records at launch — 'GTA 6’s release is a really global phenomenon in a way that few things are'

Grand Th… Read more Grand Theft Auto 6 is already an official Guinness World Record holder, and it's expected to break even more records at launch — 'GTA 6’s release is a really global phenomenon in a way that few things are'

Exclusive: 'Jason seems quite deadpan and monotone' — Former GTA dev says he wants to see more personality from the GTA 6 protagonist, since Rockstar 'usually gives us characters who are funny and have their own flair'

Former R… Read more Exclusive: 'Jason seems quite deadpan and monotone' — Former GTA dev says he wants to see more personality from the GTA 6 protagonist, since Rockstar 'usually gives us characters who are funny and have their own flair'

Rebellion says Alien Deathstorm is a 'dynamically generated' survival horror game with sandbox elements and 'not another corridor shooter' — 'It's a rare beast'

Alien De… Read more Rebellion says Alien Deathstorm is a 'dynamically generated' survival horror game with sandbox elements and 'not another corridor shooter' — 'It's a rare beast'

The Switch 2 is finally getting VRR in docked mode for smoother performance with compatible TVs and monitors — but there's a classic Nintendo wrinkle

Docked V… Read more The Switch 2 is finally getting VRR in docked mode for smoother performance with compatible TVs and monitors — but there's a classic Nintendo wrinkle

PlayStation hits the self-sabotage button again, cutting ties with Kojima Productions as Xbox takes over — and I think there's more than one reason why

PlayStat… Read more PlayStation hits the self-sabotage button again, cutting ties with Kojima Productions as Xbox takes over — and I think there's more than one reason why

Fable's combat system is intended to be 'approachable' while still meeting modern expectations, Playground Games says — 'We wanted there to be breadth and depth to it, so we landed on wanting to have style-weaving combat'

Fable as… Read more Fable's combat system is intended to be 'approachable' while still meeting modern expectations, Playground Games says — 'We wanted there to be breadth and depth to it, so we landed on wanting to have style-weaving combat'

Playground Games says Fable's story will last between '15-20 hours' or double that with other open-world content, and the life systems are 'limitless'

Fable &#… Read more Playground Games says Fable's story will last between '15-20 hours' or double that with other open-world content, and the life systems are 'limitless'

'We're trying to go easy on the hand-holding' — Invoke says Warlock: Dungeons & Dragons' HUD and waypoint guidance will be minimal and can even be toggled on and off so as not to 'overwhelm' players and encourage exploration

Invoke S… Read more 'We're trying to go easy on the hand-holding' — Invoke says Warlock: Dungeons & Dragons' HUD and waypoint guidance will be minimal and can even be toggled on and off so as not to 'overwhelm' players and encourage exploration

Creative Assembly says Total War: Warhammer 40,000 is designed for both newcomers and hardcore fans and teaches mechanics on a 'step-by-step basis' — 'I view the tutorial for an experienced player as kind of like an appetizer'

Total Wa… Read more Creative Assembly says Total War: Warhammer 40,000 is designed for both newcomers and hardcore fans and teaches mechanics on a 'step-by-step basis' — 'I view the tutorial for an experienced player as kind of like an appetizer'